The passing idea is based off of magnetism. It's set in the near future where the Earth's magnetic field has weakened and faded away, allowing solar winds and radiation to bombard the surface of the planet.
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The player has to maneuver a magnetic ball through an abandoned city and reach a giant machine that can restore the planet's magnetic field.
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Once the machine activates however, an intense wave of solar winds enter the atmosphere and destroys the machine. The balls magnetic properties get transferred to the player in this process and they now become the magnet.
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A friend of mine, Michale Hosticka, had developed a functional version of the mechanic last year
We worked together to develop the story and concepts, theses are a few of the pieces I created for this project
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