December 18, 2009

Game Over

So the mod project I mentioned before is over and all the work is done. It turned out alright, I was trying to take advantage of this situation to learn as much as I could about designing an interesting play experience, which I think I achieved for the most part.

My game is called 'Evicted' because you play as one of the 4 races that have been evicted from the land by the gods because they have become too much of a hassle to deal with. So they are ordered to pack up their things and leave the land. By pack up their things, I mean move all their land into their ships.

Each race is designed to be distinctly different from each other.

The four ships are meant to be pieced together by the players
so that when they are stood up they aren't completely flat.

These are the docks that connect to the main board.
It's the starting area for the players and where they have to bring their land in order to score.
The players slip their boats into that white sliver (area that is cut out in the actual piece) so that it stands upright.

I had turned the idea that Small World was a land into a literal land grab game, in which players need to pieces of land to their ships in order to win. There are 5 different types of land: lakes, swamps, hills, mountains, and forests. On the back of each tile is a number, this number has to deal with how much points the player receives. The cool thing, I think, that emerges is how the map begins to change it's shape and turn into a maze as the game progresses, due to the land being taken by each player.

The winning condition is an odd one, it was inspired by the game Tigris and Euphrates. The winner is decided not by who has the most land by the end, but by who has the most points in their lowest category of land. This means players can't go grab any piece of land, they have to think about which type of land they are in need for to win. The game ends when all the land is gone.

Some other pictures and progress of my designs

Character portraits

Some silhouettes for the final unit pieces.

An example of the process in designing the land tiles

This was what the land was originally going to look like.
9x9 squares with a special zone in which players pick up their victory points

These are some initial sketches for the Elves in an earlier version of the game
that had different types of units with abilities

An early Illustration of the elves.

Originally I was going to have Undead units, but to me it didn't make sense in terms of the back story. The Undead seem like the type that would be more worried about gathering other people as food than gathering land.

October 29, 2009

Waking the Dead

It's been about a half a year since the last time I updated this blog. Found myself with projects and procrastination towards those projects [this blog being one of them].

Catching you up to date with what has been going on in my life recently is that I'm now a sophomore at Ringling in Game Art and Design. Thing haven't changed much, have they? Still, it's exciting for me. I won't go into very much more detail but I'll show you some art and talk about my projects I've recently been working on.

In Game Design I class we've started a game mod of a board game of our choosing. I chose a new game called "Small World". A board game in which you take control of a fantasy themed race and fight over land against an opponent, gaining victory points in the process.

During the first half of the semester we were to make illustrations showing off various game play aspects. Here are a few of the finished illustrations and sketches.

The rough of my pitch document and some photos of my mod to this game will be up in a day or two.

My Computer Animation I class is having us do modeling projects for this semester. One of our first project was to create an accurate model of the Linux Penguin in Maya. Here is my turn around video of the model. I think you'll find it interesting to say the least.

More updates later when I get some sleep and more work done...

April 3, 2009

Space Boobs

Here is a painting I did live one night. I've decided to do this more often. Every night I'll be painting live at 11:00 pm

March 14, 2009

Charles the Beetle

A character design sheet for Traditional Animation class. We were given an animal that we had to turn into a bipedal character for our upcoming animations. I was give a Beetle and I designed the character off of a Rhinoceros Beetle. I realize now, why you don't see these characters that often in animated movies...

March 5, 2009


Here's another update with s few pieces.

This is a wallpaper inspired by the movie Sunshine. 1920x1200

Sketch of myself to try out a different painting look.

February 4, 2009

January 5, 2009