Showing posts with label environment. Show all posts
Showing posts with label environment. Show all posts

January 27, 2017

December 4, 2016

World Never End Envrionment Art updates


Been doing some props and environment work for an indie game called World Never End by Heartquake. Here are some of the things I've done that's already been shared publicly on their twitter.
The game is still in development so there will be more that I can share as updates are released, be sure to follow the game on twitter to see it as soon as its shown as well as some other awesome stuff from everyone else on the project.










March 21, 2013

Public Transit Update





Made it night time because of all the lights. Not sure what I want to do for colors so I tossed down different colored lights and see what looks best. Will need work out some direction for this...

March 20, 2013

Public Transit WIP

Had started throwing this together just a little while ago in UDK to play around with a few ideas of props and stuff. I'll see where this goes...






March 18, 2013

Vertex Paint

I was messing around with some vertex painting in UDK. I have it so I can paint in various amounts of damage, water, and dirt. There's also tessilation being added in through the dirt channel, but I'm trying to clean that up a bit and make it blend a little nicer.

December 4, 2012

Spacecraft interior

So there's this little challenge thing on Polycount for people newer to modeling and environment art but I felt like I could use the practice and I liked the concept art (by Mark Yang). Progress after a couple of days of leisurely working on it. Still WIP, but it's about half way done or so...
It's very monotone, I really want to add color to it. So I'll probably be straying even more from the concept art later.