Showing posts with label UDK. Show all posts
Showing posts with label UDK. Show all posts

March 21, 2013

Public Transit Update





Made it night time because of all the lights. Not sure what I want to do for colors so I tossed down different colored lights and see what looks best. Will need work out some direction for this...

March 20, 2013

Public Transit WIP

Had started throwing this together just a little while ago in UDK to play around with a few ideas of props and stuff. I'll see where this goes...






March 18, 2013

Vertex Paint

I was messing around with some vertex painting in UDK. I have it so I can paint in various amounts of damage, water, and dirt. There's also tessilation being added in through the dirt channel, but I'm trying to clean that up a bit and make it blend a little nicer.

December 4, 2012

Spacecraft interior

So there's this little challenge thing on Polycount for people newer to modeling and environment art but I felt like I could use the practice and I liked the concept art (by Mark Yang). Progress after a couple of days of leisurely working on it. Still WIP, but it's about half way done or so...
It's very monotone, I really want to add color to it. So I'll probably be straying even more from the concept art later.

November 29, 2012

Dirty P90


Messed around in the dDo beta with that P90 from before...mmmm, dirty.

November 15, 2012

P90


That P90 is coming along. Got the low poly done and the textures are in process now...I'm thinking now I'll make some attachments for this.

February 23, 2011

Youtube Channel

I have a YouTube channel set up to showcase some of my work. Currently I have the camera fly throughs of two environments I showed in the previous post but more videos will be posted later.

All of these videos are of projects done collaboratively with fellow students. The first is a five man team and the second is a three man team.