I've been doing weekly art streams for Dungeon Crusade. It's been mainly equipment for loot cards, so heres a selection of some of those items that I've done so far. I've enjoyed doing these art steams since it helps keeps me on a schedule to create art regularly. Unfortunately I can't stream all my work as some of it can't be shared, but I do want to stream my own art more often on twitch.
Check out some of the previous art streams at twitch.com/shmaba
February 3, 2017
February 1, 2017
January 31, 2017
January 27, 2017
January 25, 2017
Critical Role Fan Art
Been watching the twitch show Critical Role on Geek & Sundry for a while. I've been getting into doing some fan art for it cause its just lots of fun to draw things D&D related so expect more Crit Role related stuff in the future.
This piece was actually used as the header image for Geek & Sundry's Critical Role fan art gallery after EP79 aired
December 4, 2016
World Never End Envrionment Art updates
Been doing some props and environment work for an indie game called World Never End by Heartquake. Here are some of the things I've done that's already been shared publicly on their twitter.
The game is still in development so there will be more that I can share as updates are released, be sure to follow the game on twitter to see it as soon as its shown as well as some other awesome stuff from everyone else on the project.
November 2, 2016
Dunegon Crusade Progress
Been doing some work with the tabletop game Dungeon Crusade, very big in size rpg board game. I've been doing a lot of equipment items and board art. These are some of the pieces that I can share right now. I also do a weekly twitch stream on fridays at 4pm-6pm est twitch.tv/shmaba and some of those streams get posted on youtube.
October 26, 2016
The Dead Rise
I realize its been a whopping 2 years (!) since I've posting anything on this blog and I haven't really posted a whole lot on my other social media accounts either, but recently I've decided to make a more conscious effort to share what I work on. So this blog will reawaken and I'll start by gathering and posting some of what I've been doing in the past 2 years. This stuff will be spaced out a bit but it will get on here. Prepare for the ART!
June 24, 2014
Sledgehammer
Been a while since updating this blog. Just been really busy with a lot
of projects and haven't had time to show any of it. Here's a music video
that I worked on in the style of old arcade fighting games like TMNT
arcade, original Street Fighter, and some other influences thrown in
there. It was a collaboration between myself, Amanda Cha, and Kathrine "Kezrek" Laczin. I mostly worked on the background elements but it was a nice to
work on something so different from what I've been doing.
And I quickly threw together a rough poster design to commemorate it's release. I might make another post showing off some of the individual art pieces in the video if I get the chance.
And I quickly threw together a rough poster design to commemorate it's release. I might make another post showing off some of the individual art pieces in the video if I get the chance.
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| Hail Kreechur |
October 11, 2013
Heroes' Tale
These are a few card illustrations I've made for the Heroes' Tale, a role playing trading card game.
Heroes' Tale.com
March 26, 2013
Bumper Pong?
I was bored Sunday night and had Unity open so I decided to throw together a Pong clone with some bumpers just for the heck of it. It's buggy and looks ugly but maybe when I'm bored another night I'll come back to this and touch it up with actual art.
Wanna play it?
Wanna play it?
March 21, 2013
Public Transit Update
Made it night time because of all the lights. Not sure what I want to do for colors so I tossed down different colored lights and see what looks best. Will need work out some direction for this...
March 20, 2013
Public Transit WIP
Had started throwing this together just a little while ago in UDK to play around with a few ideas of props and stuff. I'll see where this goes...
March 18, 2013
Vertex Paint
I was messing around with some vertex painting in UDK. I have it so I can paint in various amounts of damage, water, and dirt. There's also tessilation being added in through the dirt channel, but I'm trying to clean that up a bit and make it blend a little nicer.
P90 Designs
Started playing around with some additional designs of that P90 model I was making a while back. Trying different themes where most of the details could be baked down to be used as texture swaps to the original low poly model.
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